One of the best Third Person Military Shooters out there
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One of the best Third Person Military Shooters out there | Ghost Recon Wildlands Review

My history with Ghost Recon Wildlands is a long, drawn-out saga. I actually played the beta back in 2017 right before launch, but didn’t touch the full game until 2021. During that first full game attempt, I dropped it almost immediately. I took one look at the sheer size of the map, the endless icons of Buchons, and the incredibly grindy progression system required to unlock basic attachments and perks, and I just completely bounced off it. The Ubisoft open-world bloat totally overwhelmed me.
But earlier this year, I loaded it up on my Steam Deck and decided to give it one more shot. This time, it finally clicked. The secret to enjoying Wildlands is entirely about the mindset. If you try to play through it with the goal of wanting to beat the game, you will burn out. But if you treat it as a sandbox to just pass the time—knocking out one or two missions a session, slowly leveling up your gear, targeting a new weapon or two from time to time, and enjoying the tactical military shooter gameplay—it turns into an incredibly fun, highly addictive experience.
Pros
- 🪖 Successfully bridges the gap between hardcore milsims like Arma and accessible arcade power fantasies
- 🤝 Features a brilliant, seamless co-op progression system that never punishes you for playing out of order
- 🤖 Equips you with a highly competent AI squad that actually spots targets and stays hidden during stealth
- 🎯 Brings back the wildly underrated and incredibly satisfying Sync Shot mechanic from Ghost Recon: Future Soldier
- 🏃♂️ Uses a highly fluid, automated cover system that makes navigating firefights feel smooth and natural
Cons
- 🗺️ Suffers heavily from overwhelming open-world map bloat and a notoriously grindy early-game progression loop
- 💣 Ruins the tactical flow with a terrible, single-button D-pad cycling system for selecting grenades and throwables
- 🚨 Uses a frustratingly fast hive-mind alert system where one mistake instantly broadcasts your exact location to the whole base
- 🚗 Lacks the ability to command your AI squad to drive vehicles while you man the gunner seat
The Ubisoft Bloat Is Real But Manageable
Ghost Recon Wildlands is a massive, open-world tactical shooter that drops you and up to three friends (or AI squadmates) behind enemy lines in a beautiful but deadly recreation of Bolivia. Your overarching goal is to systematically dismantle the Santa Blanca drug cartel, hunting down regional bosses across varied biomes to eventually draw out their elusive leader, El Sueño. The gameplay loop is a highly addictive mix of reconnaissance and execution—you’ll spend your time using drones to scout enemy positions, coordinating synchronized sniper shots, and infiltrating heavily guarded outposts using a massive arsenal of customizable weapons and hijacked vehicles.
With a game this massive, the progression in Wildlands is a massive hurdle right out of the gate. You start off feeling incredibly weak, literally aiming down iron sights against well-equipped cartels. Then you see the bloated and crowded map. It takes a significant amount of time exploring the map and helping the rebels to actually build up your loadout. But as you slowly loot resources, the power fantasy really starts to open up. You go from struggling in basic firefights to carrying a massive arsenal of grenades, deploying long-range drones, calling in huge mortar strikes.
As someone who has played a lot of hardcore milsims like Arma, this game manages to capture that same vast, military sandbox vibe, but strips away the punishing realism. It translates that hardcore tactical feeling into a much more accessible, arcade-style experience that feels incredibly rewarding once you get over the initial progression hump.
Fluid Gunplay and Combat, Except for the Grenades…
When it comes to the actual combat, the gunplay easily holds its own against the best third-person shooters on the market. The movement system is super fluid, largely thanks to a highly intuitive automated cover system. As long as you are crouched near a wall or a barrier, your character naturally snaps to it, making it really easy to peek corners and manage sightlines without getting glued to the geometry.
However, the combat flow is actively sabotaged by one specific design choice, and it is easily my worst experience in the entire game: the throwable selection. To swap between grenades, flashbangs, or mines, you are forced to rapidly cycle through them using just the left D-pad. There is no weapon wheel. If you are in a frantic firefight and accidentally press left one too many times, you miss your frag grenade and have to cycle through the entire list all over again while getting shot at, then it is bound near the drone and binoculars so one misclick and your character will hilariously deploy his drone in a middle of a gunfight. An option to hide unwanted throwables or just a standard selection wheel would have completely fixed this.
The Mostly Competent AI
Historically, friendly AI in tactical shooters is a massive liability, either they give away your spot, or just serve as plain background filler but cannot actually kill anyone… but Wildlands actually gets it right. Your AI squadmates are highly competent killers. They rarely get spotted during stealth sections (but they’re not completely cheating and invisible), so they never ruin your infiltration, and they actively spot enemies on their own and call/mark them out. The absolute highlight here is the return of the Sync Shot feature from Ghost Recon: Future Soldier (a wildly underrated game). Lining up simultaneous sniper kills with your squad to silently wipe out an entire patrol in one button press never gets old.
The enemy AI is also surprisingly capable. Once a firefight breaks out, especially in the higher difficulty provinces, they will actively flank your position, use cover effectively, and flush you out with grenades. They pose a legitimate threat.
Unfortunately, the stealth detection mechanics feel a bit dated. The alarm system is far too binary. Once a single guard spots you and goes fully alert, there is almost no window to de-escalate. It feels like the entire base instantly forms a hive-mind, magically knowing your approximate location even if you killed the guy before he could pull a radio. Also, for a game so heavily focused on team tactics, the fact that you cannot command an AI teammate to drive a car while you man the turret is a bit of a disappointment. Come on, allow us to form convoys!
A Masterclass in Co-Op Progression
While the single-player experience with the AI squad is great, Wildlands also shines when you bring in a friend, largely because it features one of the most player-friendly co-op system progressions I’ve ever seen.
Ubisoft completely understood that friends aren’t always going to be at the exact same point in the story. In which many games don’t get. In other games, it’s either friends leave each other behind in the story, or they wait for each other’s schedules clear up to even play.
Here in Ghost Recon Wildlands, the mission syncing mechanics are brilliant. If you join a friend’s game and play a late-game mission in a province you haven’t even unlocked yet, the game actively tracks that progress. You still get the XP, you still get the rewards, and most importantly, when you eventually reach that part of the story in your own solo save, the game remembers you already beat it and asks if you want to replay it or just skip it. It completely removes the friction of drop-in/drop-out co-op, making it incredibly easy to just jump in and wreck cartel bases together without worrying about messing up your own campaign.
Conclusion
Ghost Recon Wildlands is a massive game that initially demands a very specific, patient mindset. If you can push past the overwhelming Ubisoft open-world bloat at the start and look past a few clunky UI choices, you’ll find a highly rewarding, accessible milsim sandbox underneath. And it’s probably one of the best Third Person Military Shooters out there right now. Whether you are playing singleplayer with a squad of 3 AI characters completely dismantling a cartel base, or dropping in with a friend to cause absolute chaos without ruining your own save file, it offers a fantastic tactical experience. It is absolutely worth a look, and for me, it was worth the second chance that i gave it.
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